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Black Ops 2: New Patch Jan. 26, 2013


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#1 chappy

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Posted 27 January 2013 - 12:56 PM

New Features & Feature Improvements

    • Added support for Live Streaming in all Public Match playlists.
    • Added League Best from Season 1 to Player Card.
      • If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
    • Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
    • Added 2 new pages to the Combat Record (the Combat Summary and Medals).
    • Implemented sorting of Medals in the After Action Report.
    • Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
    • Added a “Go to Top” button for the League Leaderboard.

Issues Addressed

    • Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
    • Addressed an issue where the UAV would not trigger if called in while aiming down sight.
    • Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
    • Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
    • Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
    • Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
    • Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
    • Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.
    • Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
    • Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
    • Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
    • Improved turret tracking to eliminate false positives when checking line of sight.
    • Turrets now have smoother tracking when targeting players.
    • Improved bot pathing on multiple maps.
    • Current League Info is now getting updated properly in the Player Identity.
    • Manual sorting on League Teams removed as the results are now returned correctly.
    • Improved the Scoreboard to make friend Playercard information more accessible.
    • Addressed multiple UI issues.
    • Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
    • Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
    • Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
    • Fixed UI errors when linking Live Stream.
    • Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
    • Improved image alignment when Stereoscopic 3D is enabled.
    • Addressed an issue where players were able to plant numerous Assault Shields.
    • Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
    • Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
    • Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
    • Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
    • A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
    • Various minor map fixes were made across multiple maps.

Gameplay Balancing

Scorestreaks:

    • Death Machine: 3 hit kill range increased.
    • Dragonfire: health increased, gun spread reduced.
    • AGR: ground speed increased, reduced machine gun close range damage.
    • Warthog: reduced missile delay.
    • Lodestar: reduced missile speed and AOE radius.
    • Swarm: drone re-spawn delay increased.

Perks:

    • Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment:

    • Trophy System: increased range.

SMGs:

    • All + Silencers: reduced range.

Assault Rifles:

    • All: reduced idle sway.
    • M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
    • Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
    • SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4.
    • SIG556: Penetration increased from medium to large, reduced burst delay, and maximum amount of bullets to kill is now 4.
    • MTAR: increased 3-hit kill range.
    • SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
    • FAL OSW + Select Fire: increased recoil.
    • FAL OSW: increased hip spread.

LMGs:

    • All: ADS in and out time reduced.

Shotguns:

    • SRM1216: slightly increased short range damage.

Pistols:

    • Executioner: increased medium range damage.

http://community.cal...98236#413598236

#2 xenia

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Posted 27 January 2013 - 11:33 PM

แปลด้วยจิลุง ผมอ่อนEng

#3 chappy

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Posted 28 January 2013 - 09:11 AM

View Postxenia, on 27 January 2013 - 11:33 PM, said:

แปลด้วยจิลุง ผมอ่อนEng

>>>>> งั้นดูตาม vdo นี้เลยครับ


Black Ops 2 In Depth - Patch Buff & Nerf Details (All SMGs & Assault Rifles)



credit : Drift0r

Edited by chappy, 28 January 2013 - 09:12 AM.


#4 RONAN321

    ให้มากกว่าที่ผู้อื่นคาดหวัง...และให้ด้วยความเต็มใจเสมอ

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Posted 28 January 2013 - 10:37 AM

ลุงแชปเลิกเร็วอ่ะเด่วนี้...

#5 KunJOBz

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Posted 28 January 2013 - 11:39 AM

SMG + Silencers เปลี่ยนเยอะครับ เห็นผลเลย

#6 chappy

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Posted 28 January 2013 - 12:43 PM

View PostRONAN321, on 28 January 2013 - 10:37 AM, said:

ลุงแชปเลิกเร็วอ่ะเด่วนี้...

>>>>> ลุงก้อมาช้าไปนะครับ :r31:

View PostKunJOBz, on 28 January 2013 - 11:39 AM, said:

SMG + Silencers เปลี่ยนเยอะครับ เห็นผลเลย

>>>>> เด๋วนี้ผมเลิกใช้ไปแล้วครับ กลับมาเล่น assault rifle ก้อเพลินดีนะครับ ยิ่ง SCAR BUFF แล้วด้วย

#7 teddyman

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Posted 29 January 2013 - 04:38 PM

scar buff เห็นใช้แต่ AN-94 :r31:

#8 chappy

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Posted 29 January 2013 - 05:57 PM

View Postteddyman, on 29 January 2013 - 04:38 PM, said:

scar buff เห็นใช้แต่ AN-94 :r31:

>>>>> ผมต่อให้น่ะครับ :r31:

#9 RONAN321

    ให้มากกว่าที่ผู้อื่นคาดหวัง...และให้ด้วยความเต็มใจเสมอ

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Posted 30 January 2013 - 06:23 PM

LMG ผมไม่โดนNerf (เพราะกาก)อยู่แล้ว ^^"